Computer Vision in Movie Production: Problems and Expectations

Thursday, February 9, 2006 - 1:30pm - 2:30pm
EE/CS 3-180
Eugene Vendrovsky (Rhythm & Hues Studios, Inc.)
I shall talk about some practical problems of special effects /
animation production that could be broadly defined as Inverse Problems:
data is recovered from observed images rather than generated on user
specification. Most of Computer Vision tasks in movie production,
opposite to most Computer Graphics tasks, fall in Inverse Problems
category. The problems I will speak of are: rigid body surveyless,
articulated body (as hierarchy of rigid objects), face and flexible
surface tracking (markers based, markerless, featureless) and
photomodelling including what is practically important for our industry
in algorithms development and our expectations. Automatic 3d terrain
generation from monocular camera image sequence will be presented as an
example of discussed problems and solutions.
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