Animation by
Adaptation
Tutorial 2: Motion Editing
Why change a perfectly good motion?
What makes this walk this walk?
Transformation Basics
Change
what isn’t important, retain what is
Transformation as Constrained Optimization
“Original Spacetime”
Witkin
and Kass, SIGGRAPH ‘98
Spacetime Motion
Editing
Gleicher ’97, ’98
Basic Idea 2: Frequency Content
Retargetting Motion to New Characters
What properties to
preserve?
What is “important”?
Want Better
Results?
Devise Better Constraints!
Constraints don’t fix everything…
Per-Frame IK + Filter (PFIK+F)
Why Edit Paths?
(because
previous work can’t do it)
Path Editing is just…
A Moving Tile on the Floor
Closest-point Parameterization
Details:
Arc-Length Parametrization
Details of
Motions:
Constraints
What’s next?
Graphics
group projects