Talk abstract:
Some Recent Results in Cone-Beam Tomography
Rolf Clack, University of Utah
A cone-beam projection of some object is a collection of ray-sums
through the object, where all the rays converge on a single
"vertex point" in space. Usually this vertex point is outside
the object, and it is often assumed that from each vertex point,
every non-zero ray-sum through the object is available. If some
of these ray-sums are not available, the cone-beam projection
is called a truncated projection.
Several algorithms are available to reconstruct the object
from its cone-beam projections, under the assumptions that the
vertex point travels along a suitable path in space and that
no projection is truncated. There has been progress recently
on algorithms that relax these assumptions. Effective algorithms
for handling certain kinds of truncated data will be discussed,
and an algorithm that is able to reconstruct from a discrete,
unordered set of vertex points (but with no truncated projections)
will be presented.
Images obtained from these algorithms will be presented for
the cases of computer-simulated data, and for data taken from
a large-area CT scanner.
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Schedule
1996-1997
Mathematics in High Performance Computing
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